Welcome to Two Robots

If you're coming from the front page, this is what artificial intelligence told us people would want:

  • 🧤 "Really Sweet Gloves"
  • 👽 "Players Being Abducted"
  • ❄️ "Stuff Getting Frozen"
  • 🚀 "Cool Freaking Gunships"

So we just went with that and BOOM, Two Robots the Card Game was born. 😆

Hello there! Welcome to the Two Robots blog and universe. We plan to use this platform to deliver the latest content within our game including history, updates on production, and the creative process. Additionally -- we plan on dropping any knowledge on our findings with fulfillment companies and the card printing process. We are using this blog to be the center of gravity for our digital house. We hope you enjoy it :)

Where did Two Robots Come From?

As pretty hardcore board gamers, the Two Robots team all sit down about once a week for a board game night. Over the years we have played many games, from party games to hero based games like Gloomhaven. What we have noticed, and something that we desired, is a party game that is quick but also has a lot of depth in strategy. We wanted it to be set in the future, with a seriously killer storyline and graphics to boot. When we first set out to start this project, we were completely unaware of how difficult it is to come up with a game that is actually fun. Future blog posts will be detailing the creative effort, so you all can experience what it’s like to create a game! Through hours of play testing with friends, family, and even strangers (thanks Craigslist!) we think we have come up with something great. We can't wait to share this world with you, from the story to the game mechanics, to eventually seeing all of you play it.

prototyping Doing some index card prototyping

What is Two Robots?

Two Robots is a fast-paced, strategic card game where you play as one of four Salvagers -- who are specialized robots fighting to take control of their planet Rennova.

So what's so special about this game? Two Robots aims to fill the intersection between a deep strategy game, and a fun party game that has high replayability. The goal is to be either the first player to build Two Robots or the last player standing. Your Factory (play area) contains your scrap Robot Parts. Playing Parts on top of one another form Stacks, and a Stack of the correct parts builds a robot. However, salvaging isn't just dependent on you, it's dependent on the people that you are playing with. To meet your goal you might have to freeze, swap, and destroy some of your opponents Parts.

This ties in to one of our overarching goals as we started developing the game -- that is, we are actively seeking to build a community around Two Robots. Very few (there are some!) card games are fun without a deep human element to them. We want all of you to experience the amazing cooperative card game experience we've created! If we can bring the joy and excitement to you that we feel when playing -- then our misson is done here, and we can go back to Radixplor where this all started.

The Two Robots Team

Other Archives
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Preparation for Kickstarter

May 22, 2019

Preparation for Kickstarter We are just doing the finishing touches on our Kickstarter and will be launching in about two weeks. We are giving a special gift to our community who has supported us up until now by subscribing through our website. If…

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Many Hats: Introduction to Worldbuilding

April 03, 2019

Many Hats Hello, everyone. Nice to meet you all. I'm a little late to the blog party. TL;DR — I need to know a little about a lot of things. I am Juan, and I work in astronomy, research and development, emergency response, public relations, resource…

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Product Update March: Shooting Videos & More

March 26, 2019

Hey Salvagers, Hope you all are doing well. I wanted to check back in and tell you about some exciting news and share some pictures with you about the things that have been happening around Two Robots HQ. A quick note, we are still running our March…

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Examining Successful Tabletop Kickstarters

March 09, 2019

Hey all, I’ve heard a multitude of people mention the Kickstarter platform is a great way to validate your product within a community. Whether this be a surprise to you or not, it turns out that the single biggest community on Kickstarter (and hence…

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Robot March Madness: Let the games begin

March 05, 2019

Hey there Salvagers! I wanted to fill you in on some things that have been happening around Two Robots HQ. First and foremost, we have done a small rebrand to ourselves to be more fun. “Wait, you weren’t fun before?”. Oh nice, I’m glad you asked. We…

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Product Update: Laser Etching, 3D Printing

February 12, 2019

How’s it going! It’s been a rainy past week down here at Robots HQ, but that certainly hasn’t held us back from bringing you all some really cool updates! We finished out our giveaway, and because the response was so great, we ended up doing another…

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Product Update: Where are we at right now?

January 18, 2019

What's up everyone! I hope you all are doing great. Another week in the books here at Two Robots HQ in Austin, Texas and we have exciting news. We are doing a giveaway for you all of a pre-release copy of the game as the top prize, as well as an…

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How to Prep Your Cards for Printing in Adobe inDesign

January 04, 2019

How to Prep Your Cards in Adobe inDesign Hey there! So your team has come up with some sweet graphics, and you are finally ready to prepare your PDF for printing... You've come to the right place. 😉 First thing you'll want to do is purchase and…

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The Art and Science of Writing Tabletop Game Rules

January 03, 2019

Hey Salvagers, This past week has seen some tremendous growth within the Two Robots community. Our subscriber list is growing like crazy, and we have written and locked in our rules. If you are curious about what’s happening in our world, feel free…

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Developing Game Mechanics That Stick

December 22, 2018

Developing Game Mechanics That Stick Today, we are going to talk about developing a set of mechanics that stick. What exactly do I mean by “stick”? Remember that feeling right after you completed a game, and you thought to yourself, “Wow, I need to…

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Ten Essential Steps For Any Tabletop Game Creator

December 17, 2018

Ten Essential Steps for Any Tabletop Game Creator 1. Play test like crazy, then double it. The single best chance to being successful is playtesting. I know I know, you're probably thinking, "Aaron this has been drilled in through every reddit post…

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December 02, 2018

What does the future hold? It’s hard to imagine a world without Frux. It rules everything around us. Heck, the helper robot of Perstemico was built from parts bought with Frux. Albeit, it seems to be having some wires short circuiting these days. I…

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From Index Card to Playable Prototype: A Definitive Guide on Printing your Card Game

November 22, 2018

A Definitive Guide on Printing your Card Game So, you have a great concept. You have been grinding out as many play testing sessions as you can with index cards and you feel like you are in a position to print a prototype. Naturally now the next…

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Introducing Chemical Robots

November 02, 2018

Introducing Chemical Robots Hey Salvagers, Two Robots has five distinct types of robots. Each robot has its own separate backstory and place within our storyline. Today, we are going to talk about the chemical robot. The chemical robot is pretty…

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Introducing Electrical Robots

October 29, 2018

Introducing Electrical Robots Hey Salvagers, Omar here. Today we are going to be introducing to you all a new type of robot, electrical! We actually have talked extensively about the design process of how we created the robots in this post with the…

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Introducing Mechanical Robots

October 27, 2018

Introducing Mechanical Robots Hey Salvagers, Today we are releasing our fifth and final robot type, the Mechanical robot. This won't be the last robot released though, as we have hybrid robots that will be dropped within the coming days, so stay…

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Introducing Solar Robots

October 25, 2018

Introducing Solar Robots Hey Salvagers, Today we are introducing to you a brand new robot type, the solar robot. The solar robots design borrows heavily from todays influences with generating solar power. As you can see on its back, it has solar…

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Introducing Nuclear Robots

October 23, 2018

Introducing Nuclear Robots Hey Salvagers, A new day a new robot! Today's featured robot is the Nuclear Robot. Storyline Aisha Ortiz, USS Perstemico Flight Commander 2092 CE - 49 RE Seen by few but utilized by many, most Nuclear Robots stay in…

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Introduction to Two Robots Storyline

October 22, 2018

Two Robots Storyline A Foreword Hey Salvagers, Aaron here. As we talked about in the introduction blog post (if you missed it, you can read it here, one of our goals was to create a world that was incredibly realistic. In attempting to accomplish…

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Why the freeze action is underrated

October 17, 2018

Ice Comet Hey Salvagers, Today we are going to talk about the utility of one of my personal favorite action cards affectionately referred to as “Ice Comet”. Ice Comet As you may or may not know, this card allows you to freeze any two robots on the…

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Introducing Heroes

October 17, 2018

Introducing Heroes We've added a special class of robots for added twists and turns. Why Heroes Ideation and Card Design Ideas for Peacemaker Design: Mechanical gray head Nuclear "exhaust pipe" high collar around neck Electrical chest divisions and…

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Our Design Process

October 17, 2018

Our Design Process Take a deeper look at how we design our characters and cards. The Italian Man Back in the 15th century, a young Italian boy with no formal education began doing sketches and paintings as a teenager. He would study various…

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Welcome to Two Robots

October 16, 2018

Welcome to Two Robots If you're coming from the front page, this is what artificial intelligence told us people would want: 🧤 "Really Sweet Gloves" 👽 "Players Being Abducted" ❄️ "Stuff Getting Frozen" 🚀 "Cool Freaking Gunships" So we just went…

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