CodeLaunch U.S. Championship (2026)
Top 6 National Finalist
Two Robots Studios is an independent game studio building Two Robots: Unleashed, a fast, competitive sci-fi card battler focused on skill, clarity, and strategic depth.
The core game stands on its own as free-to-play competitive entertainment. On top of that, we are building a persistent territorial meta-layer where clans fight over control of Rennova through match results, not pay-to-win mechanics.
Product focus
Competitive gameplay first, economy second
Build style
Weekly playtests and rapid iteration
Principle
Skill decides outcomes, incentives enforce stability
Our mission is simple:
Build a game that respects players, rewards mastery, and stands the test of time.
We're a fully independent, bootstrapped studio — no publisher, no outside capital. Every milestone here was earned by shipping the game, not by spending someone else's money.
We're building for the long haul — and the industry is starting to take notice.
Top 6 National Finalist
Runner-Up Finalist · 250+ applicants
Scholarship Recipient
No shortcuts, no cash-and-crunch. We're here to build something that outlives us — one playtest, one release, and one player at a time.
A small team focused on shipping. We keep the org lean so iteration stays fast and quality stays high.
Founder and CEO
Leads product vision, game design, and core engineering. Background in engineering, product development, and high-performance sport. Duke MBA. USA National Team athlete.
Cofounder | AI Engineering Lead | Competitive Systems Lead
Builds AI opponents and competitive systems, and supports studio content output. CS background with a focus on applied AI and gameplay intelligence.
Lead Backend Engineer | DevOps
Architect of the distributed systems, matchmaking logic, and event-driven backend. Golang specialist. Ensures the game runs fast, stable, and secure.
Lead Gameplay Engineer
Builds gameplay systems, Godot architecture, and responsive interactions that make matches feel sharp and competitive.
Lead 3D Artist
Shapes the visual identity across environments, props, and hard-surface models. Blends technical precision with cinematic sci-fi worldbuilding.
3D Environment Artist
3D environments and props. Graduate of Ferris State University's Digital Animation and Game Design program.
We hire sparingly, but intentionally
If you are the kind of person who ships and cares about competitive integrity, we want to hear from you.
We are building Two Robots: Unleashed as a competitive live game. We collaborate with specialists when it makes the product better, but we keep the team small and execution-focused.
VIEW OPEN ROLESFast head-to-head matches where skill decides outcomes. Clear counterplay, strategic deckbuilding, and a competitive ruleset designed to hold up under serious play.
A territory control layer where clans compete over districts in Rennova. The map is a strategic layer above the matches, not inside them. Territorial outcomes are driven by match results and sustained coordination.
Sci-fi factions, locations, and a cohesive aesthetic that makes the game feel like a place, not a menu. We build lore to support competitive meaning, not as filler content.
We build in public through weekly playtests, then ship what holds up.
We run weekly live playtests and iterate directly with competitive players. If you want to help shape the game, this is where it happens.





