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One Node to Spawn Them All: Stutter-Free Scene Streaming in Godot

 July 14, 2026

🥚 One Node to Spawn Them All By Antony Qin, Lead Gameplay Engineer @ Two Robots What started as a small testing efficiency has become the very…

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Bringing Warbots to Life: Animation and SFXs

 June 25, 2026

🤖 Bringing Warbots to Life: Animation and SFXs By Mitchell Root, 3D Artist & Animator @ Two Robots The warbots are an essential part of the card game…

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The Rennova Papers
The ELIZA Problem.

The ELIZA Problem.

 June 01, 2026

Let me tell you about a man named Marcus. Marcus spent three years on Turtle WoW. Not playing casually. Living there. He had a level 60 paladin named…

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The Rennova Papers
You Don't Own Anything.

You Don't Own Anything.

 May 17, 2026

Let me tell you about a chatbot named ELIZA. In 1966, a computer scientist at MIT named Joseph Weizenbaum built a program designed to simulate a…

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Clan Wars & Territory Control on Rennova: The Future of Competitive Play

 February 13, 2026

For years, competitive games have asked players to grind. Rank resets. Seasons end. Progress disappears. We’re building something different. Welcome…

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Two Robots in the Age of Entertainment Empires

 December 06, 2025

Why We Are Building a New Competitive Universe While Giants Consolidate IP By Omar Hafez, Founder & CEO, Two Robots Studios The Context EA is going…

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Intro to AI Balancer: How TRU Uses Artificial Intelligence to Perfect Card Balance

 November 18, 2025

Hey folks! I'd like to introduce myself! My name is Xace, and I'm the Marketing and AI Engineering Lead here at Two Robots Studios. Recently, the TRU…

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Building Fairness: Why We’re Creating the Future of Competitive Play

 October 14, 2025

I’ve always believed that fairness isn’t just a principle — it’s an engineering challenge. When I competed as a national athlete, the beauty of sport…

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Blender Corner #1: Building the Portal

 September 28, 2025

What does it take to turn a rough arena sketch into a glowing, animated centerpiece of a competitive strategy game? In this first entry of Blender…

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Design Corner #2: The Unleash System, and More!

 September 18, 2025

Welcome back to Design Corner! It's been a busy stretch since our last post, and the team has been heads-down turning design theory into gameplay you…

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Smarter Card Rendering in Godot: 2.6x FPS Boost!

 June 28, 2025

🚀 Dev Log: Smarter Card Rendering in Godot — 2.6x FPS Boost! By Antony Qin, Lead Gameplay Engineer @ Two Robots TL;DR We just rolled out a major…

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Design Corner #1: Unveiling TRU's Evolution

 May 22, 2025

Introduction Welcome to Design Corner, our new blog series written by the whole Two Robots team! We follow a simple tradition here: the game is built…

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Milestone Update: From Kickstarter to Closed Beta – Celebrating TRU's Early Wins

 April 17, 2025

In 2020, 806 backers on Kickstarter helped launch Two Robots as a physical sci-fi card game—raising $20,943 to bring our vision of strategic, speed…

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